Darknuts's Dagoth Ur 2007

The Elder Scrolls III MORROWIND:

Darknuts's Greater Dwemer Ruins Volume 1

The Sixth House Ruins

By Mike "Darknut" Niccum

This mod affects Dwemer ruins “Odrosal”,” Vemynal” & “Dagoth Ur” in Main Quest timeline, and it is my attempt to make the quest to find Kagrenac’s Tools and destroy Dagoth Ur a much more involved task.

You can expect to find much larger ruins to explore as well as traps, puzzles, and a completely new final battle with Dagoth Ur featuring a new end sequence. Never a dull moment. Oh, and did I mention traps. :)

Additionally, I made well over a 100 brand new custom meshes for this including a new corridor tile set!

Please do not modifiy & release a different version of this MOD without my permission

Feel free to use the resources just give me credit

Requirements
Tribunal and Bloodmoon are REQUIRED
CONFLICTS
The following mods will NOT work with DN's GDR v1
Darknut's Dagoth Ur & Darknut's Dagoth Ur 2007
See Notices Below
Dagoth Ur Voice Add-On v1.0
See Notices Below
Sabregirls' Tougher Sixth House
the same areas are effected
Princess Stomper's Ghostgate
Ghostgate is "post" death of Dagoth Ur DN'sGDR is "Pre"
The Mad God's Great House Dagoth
I might make a patch in the future
Notices

"Dagoth Ur Voice Add-On v1.0" is integrated into this
mod so you will need to uncheck it in the Data Files Menu & failing
to do so will break this mod. ( integrating this was the only option ... really)

"Darknut's Unique Ash Vampires" is integrated into this
mod so you will need to uncheck it in the Data Files Menu & failing
to do so will cause doubling.

"Darknut's Dagoth Ur 2007" is integrated into this
mod so you will need to uncheck it in the Data Files Menu & failing
to do so will cause massive wierdness.

"Greater Dwemer Ruins Resources" is used & is included.

"GZ_dwemer_pack" was also used used in this mod.& is included.

"DN_GDR_Resource" was created & used & is included.

Vality7's 3d Map of Vvardenfell is used & is included.

GDR Resources & Ideas By Nedius are used used in this mod.& included.

If you are using a texture replacer that racially varies from the original Dwemer look, most of the newly added stuff will look out of place.

This plugin has been cleaned with TESAME & everything is as it should be

DO NOT reclean this or you will break the mod!

MGE/Distantlands: issues

If you are using MGE w/distantland enabled (I can't play without it!) you need to get Distant Land Fix for MGE by harlanrm

I have found in curtain circumstances even with "Distantland interior fix" by Yacoby installed
distantlands remains on while you are in an interior. ( sorry Yacoby )

It seem to only happen in very Large Interior cells such as Akulakhan's Chamber for instance, but since there are several large cells in this mod this can be a big problem as it kills the FPS when it happens.

Suggested Addons not required but they will make the experience better X 10
Azura Creature and Statue Replacer by Westly
Creatures 9 by Piratelord (works great but make sure DNGDRv1 is loaded after Creatures
Pursuit Enhanced by Yacoby ( this is a must have if you want realistic acting baddies)
Real Wildlife2b by Nedius ( I'm not going to say why you would need this type of mod in a dungeon crawl ... just get it :-) )
Neo's Unique Creatures by Neoptolemus
Companions
This mod is companion compatible & I've spent a lot of time trying to make as compatible as possible. All companions should work including Julan Ashlander Companion 1.2
Note: There is a couple of instances in this mod where you might suddenly find yourself alone, this is not a glitch, :-)
Nessessities of Morrowind
Included is a seperate esp "DN-GDRv1_NOM" use this if you are using NOM ( Only use one or the other ESP's not both )

Installation
To install the plugin, copy the files into the Morrowind/Data Files directory. Check "DNGDRv1.esp" in the Data Files Menu Check "GDR_MasterFile.esm" in the Data Files Check "DNGDRv1_NOM.esp" in the Data Files Menu only if your using NOM ( Only use one or the other ESP's not both )
Load Order
This mod needs to be the last Dwemer Mod loaded

This mod has be tested with over 230 mods installed! I would say that covers most all of the popular mods out there.

You definitely will need to load this mod after any mod that effects Odrosal, Vemynal or Dagoth Ur. This mod edits the "Endgame" script & the "LorkhanHeart" script so it must be loaded after any other mod that might replace these with the vanilla scripts!

Performance

I optimized as much as possible but You will need a fairly fast PC to play this mod. I'm not talking state of the art or anything but if you got your PC in 2002 odds are this mod won't play very well.

My PC is far from from top of the line and the is mod runs very smoothly on it.

My system specs: AMD Athlon 3000+ 1.5 gigs Ram ATI X800XT 256 ram

Playing the Plugin

*** Warning ***

Using the console & cheating to get past stuff WILL BREAK THIS MOD!

There are nearly 200 scripts in this mod & a lot of them are dependent on each other. so if you cheat most of the cool stuff won't work & the mod will suck!

This Mod is designed to be installed & played "BEFORE" you go to Odrosal, Vemynal or Dagoth Ur for the first time, so if you've already finished the main quest you will need to start a new game.

These three ruins are now much Bigger & Meaner I suggest that you

SAVE A LOT ...... you have been warned!

If you don't already know I like to put traps & puzzles in my mods & you can expect to find plenty in this one. virtually every trap has a way out if you look hard enough ... well maybe not all of them :-)

I tried to balance out the baddies vs the exploring. ( I like both )

You need to be at least level 25 before taking on these ruins.

I have successfully beat all three ruins including the final battle with DU with a level 25 battlemage (without cheating of course) I died quite a few times but it is possible. It was very very hard though & having the right strategy & equipment was paramount.

The best advice I can give is "Pay attention to everything"

Save Games

This plugin should not invalidate your old saved games, but you should
always make a backup prior to installing any new plugin.
If you save your game while this plugin is loaded, you may encounter
error messages when you reload the saved game without the plugin.
But you should be able to continue on with the original game.

Question: what if I've already started a game & don't want to start a new one?

Anwser: As long as you have never been to Odrosal, Vemynal or Dagoth Ur yet it, it should be fine.

Known Issues
Lifts: I have found its best not to move around alot when your on the lifts in Vemynal. It rarely happens but on occasion the lift can move without the player. This doesn't block your way or anything it just looks weird when it happens. Windows Vista: First let me say how very sorry I am for you ... anyway. I won't go into my dislike of this bloatware version of windows here, but based on beta testing feedback I got, it looks like you might have to start a new game if your using Vista.
Credits

| Beta Testers
| Ironed maidens
| LostInFangorn
| Midgetalien
| Nedius
| xeth-ban

I would like to thank all the beta testers for all their help & suggestions.

The original readme's for the resources I used are in the "extras" folder